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Party Goblins Game Production

This was our major production project as the finale to my 2 year advanced diploma for 3D art with AIE which was a 16 week group game development project. Party Goblins is a chaotic party game up to four players where the goal is to craft a variety of adventuring tools to deposit for the oncoming adventurers.
My role for this project was to be the lead environment artist and was responsible for modelling majority of the assets, texturing, decorating and lighting the in-engine Unity scene. Our team also consisted of our lead character artist-Rory Pilgrim, artist-Josh Browne, Programmers-Thomas Tidy and Logan Baker and Designers-Taren Boswell and Sean Ahern. Additional assets provided by Jackson Smith
I had a blast working on this project the last couple months tackling challenges both working as a team and learning new technical skills to improve my art further.

Other Artists:
https://www.artstation.com/josh_browne
https://www.artstation.com/rorylee
https://www.artstation.com/jackson_smith

Game link along with team contacts:
https://tarenboswellgamedev.itch.io/party-goblins

YouTube tutorials and source links for materials:
https://www.youtube.com/watch?v=KAq_kOzeVgE&list=LL&index=10&t=2s
https://www.youtube.com/watch?v=ZikyMKkIJTE&list=LL&index=12&t=1s

Menu screen.

Menu screen.

Level 1.

Level 1.

Level 2.

Level 2.

Level 3.

Level 3.

Level 4.

Level 4.

Level 5.

Level 5.

Level 6.

Level 6.

First Half of my models.

Second half along with the models of my team member Josh Browne.

Grass Texture. I used the provided YouTube link as reference then edited to match the game.

Grass Texture. I used the provided YouTube link as reference then edited to match the game.

Wood Texture. I also used the other YouTube link as a guide then remade it to suit the games purpose.

Wood Texture. I also used the other YouTube link as a guide then remade it to suit the games purpose.