This was the first project to start my second year of my 3D Game Art course with AIE where we were tasked with creating a material from scratch within Adobe Substance Designer. I decided to create realistic wooden floorboards which could be used in a wider range of environments for future projects. I found the creation of these floorboards quite simple and satisfying to make and manipulate into my own style or preference but I do not feel familiar enough with Substance Designer enough to create something without a guide yet.
The second half of the assessment was to take a collection of photos outdoors of a material and generate it into a usable tiling texture. by taking the photos through Photoshop to enhance the colour values of the photos, Reality Capture to combine the photos, Zbrush and Substance Designer to bake the photos onto a plane and generate the texture maps then finally Substance Painter to paint over the edges with the clone brush to make a more seamless seam.
I found this process to be intriguing and clever as a process but found it too cumbersome and had difficulty getting the clone brush to look natural rather than blurry making me doubt the usefulness for some materials.