My first go at building an environment scene from scratch consisting of many models built in Maya such as the lanterns, trees and canoe. The Terrain was built in Zbrush and then exported to Maya for retopology to make it lower poly.
more stylish camera pose framing the God of War (2018) reference.
A wide shot to show the scale of the full scene. the ice river texture was also made in Substance Designer with the rest being in Substance Painter.